Simulation Gaming As an Experimental Context for the Study Of Multicriteria Decision Making


  • John F. Affisco
  • Michael N. Chanin


While theoretical development of discrete multicriteria decision making (MCDM) models has proceeded apace over the last fifteen years, there has been a disappointing lack of empirical testing and validation studies. A major reason for this phenomenon is the unavailability of common decision making environments to serve as a context for such studies. This paper proposes simulation gaining as an experimental context for the study of multicriteria decision making. To illustrate the use of simulation gaming for this purpose, results of a study of two integrated MCDM-Behavioral models of group decision making conducted in tile experimental context of the Business Management Laboratory are presented.