Appreciating Complexity: The Chief of Staff of the Army Game
AbstractWhen Army officers are promoted to the rank of Major, they become field grade officers with the responsibility of planning, organizing and leading large unit formations, working on high level staffs and running the Army day to day. The “Future Force” game is an experiential learning simulation designed to introduce them to the complexity of supporting the current force in its world-wide missions while simultaneously designing and shaping the force for all possible mission profiles for the next 20 years. Played early in their change management curriculum, the game provides a common frame of reference for further detailed technical lessons. This paper describes the game design process from conception to application.
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