Educational Values of Simulation Gaming


  • J. Ronald Frazer


A considerable body of literature is developing in recent years that endeavors to measure the effectiveness of simulation gaming. The conclusions reached range from those that consider gaming to be a failure to those that feel it is very good. Typical of the first type is an article by Newhauser [1] in the October 1976 Academy of Management Review titled “Business Games Have Failed.” His thesis is based largely on learning of material where he concludes that simulation is not demonstrably superior to other methods of teaching in terms of the material being presented.