An Experiment on Group Decision-Making Using a Business Game —An International Comparison of MBA Students in Japan; China; and Russia


  • Mitsuru Morita
  • Masahiro Horiuchi
  • Chiaki Iwai
  • Masatsugu Oshima
  • Zuchao Yu


The purpose of this research was to conduct an experiment on MBA students in Japan, China and Russia using a problem-solving business game, and thereby clarify differences between countries in group decision-making. The first half of this paper describes previous studies of group decision-making experiments using business games, and previous research on business games in Japan, China and Russia. The second half introduces and discusses a group decision-making experiment conducted using a business game called MBABEST21. This experiment revealed an interesting difference between decision-making in Japan and China.