Bringing Fun to Serious Tools
AbstractVideo game design strongly relays on such combination of game mechanics that will at first gather players attention and then maintain it for a long time. There is no doubt that simulations can be engaging too, but that is different form of bond between user and software. Following paper focuses on means of evoking higher engagement for using learning tools such as business simulation games. Authors present post-mortem of design and production process of example game which uses their conceptual model that evokes fun by giving player more feedback and more possibilities to challenge their skills and knowledge.
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