Helping New Game Adopters: Four Perspectives
AbstractAny number of problems face an instructor adopting a new game. This paper presents the viewpoints of four individuals associated with a panel presentation on issues and problems faced by someone who adopts a totally new game. The first perspective is that of a new gamester. The second is that of one who has used games before but has not used the newly-introduced The Global Business Game. The third contributor is the game's author who summarizes the materials he created to help the adopter adjust to the game's requirements. The last presenter is a game author but also the publisher of three games. His perspectives deal with problems created for the user by a game designer's decisions as well as self-inflicted problems caused by the new user.
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