Test Assessing Total Enterprise Simulation Learning


  • Jerry Gosen
  • John Washbush


This paper is the third in a series dealing with the construction of a test bank of items designed to assess the degree to which learning takes place from playing a total enterprise simulation. It provides data as to whether the test central to this research is valid. In this study, relationships between results on this study’s learning test and two criterion variables --self-report of learning and forecasting ac-curacy--were examined. The results show at best a cloudy picture with respect to the test’s validity, partially because of a low number of subjects (N=23). On one hand, the results reveal a negative relationship between learning scores on the test and forecasting accuracy. On the other, they show marginally significantly greater learning scores for those who said on a self-report measure that they learned the game’s complexity and financial analysis.