A Self-Evaluation Based on the Discussion and Decision in Experts’ Business Gaming
AbstractThis paper presents heuristics of Japanese business experts in business gaming. The heuristics that were derived through gaming and were based on Paper Plane Game shows their capability of comprehending team activities in a way from gestalt to detail. Issues and decisions extracted from their protocol can be used for not-yet experts to compare themselves with the experts; how they understand the situation and make decisions. Therefore, the extracts could be a useful motivation in encouraging players to debrief for “of-the-players,” “by-the-players,” and “for-the-players” in debriefing.
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