A Framework for Assessing the Competencies Reflected in Simulation Performance
AbstractThis paper is part of an on-going stream of re-search designed to determine the potential of using simulation games as instruments of assessment. Previous research has failed to validate games for this purpose, in part, because it has not specified what competencies the games should assess. This paper seeks to address the problem by proposing a three-dimensional taxonomy of performance competence. It then dis-cusses how researchers might operationalize the three dimensions, thus developing alternative competency measures to which game performance might be compared to establish its validity.
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