Adapting Interactive Computer Simulations for Content Based ESL Instruction

Kent R. Davault

Abstract


Interactive computer simulations are routinely used in Business classes to provide an Experiential atmosphere in which business majors can apply business textbook concepts in a realistic, computer generated marketplace. Current language acquision theory posits that a second language will be learned quicker and more proficiently when the learner is interested in the target language, the language is learned in a realistic context, and the language is appropriate to that context. This demonstration will focus on two adaptations of an existing business simulation. The simulation provides the realistic context, high interest level for the students, and the adaptations provide the appropriate language.

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