Computer Game Design: New Directions for Intercultural Simulation Game Designers

Elaine M. Raybourn

Abstract


Computer-based game environments offer a richer communication medium for facilitating exploration of prejudice-reduction than face-to-face interaction. Computer-based simulation games provide players the opportunity to explore potentially threatening topics in safe, player controlled environments. The key elements of computer game design that create a communication environment which rivals face-to-face communication are: 1) the presence of intrinsic motivation, 2) asynchronous time, 3) real-time interaction, 4) anonymity, 5) adaptation of challenge to players abilities, 6) variable number of players, 7) fantasy and open-ended outcomes, and 8) player-centered control.

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