Contextually-Anchored Business Simulations

Authors

  • Hugh M. Cannon
  • Amy Ternan

Abstract

Business simulation games provide a useful tool for introducing students to the dynamics of a competitive market place. Nevertheless, they are inherently abstract. This paper presents a framework for making them more concrete by anchoring them in the "context” of actual business. It draws on work done in environmental psychology to identify the situational dimensions through which business contexts might be defined and simulated in a gaming environment.

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Published

1997-03-06