The Design of an Internet Game

Authors

  • Richard D. Teach

Abstract

This paper discusses the design of a total enterprise management simulation or business game called Compromise©. The game works on a network. The business game has four functions: an executive, a comptroller, a marketing and a manufacturing function. In order to successfully compete with other firms in the marketplace, each firm must effectively communicate via electronic messaging between the functions in order to produce a set of decisions. The paper includes the rationale, the parameters the decision sets, individual player evaluations, information feedback to the participants and the assessment of the quality of the decisions themselves.

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Published

1997-03-06