What Simulation Users Think Players Should be learning from Simulations

Authors

  • Jerry Gosenpud
  • John Washbush

Abstract

The purpose of this study was to survey simulation users to determine what they thought players should be learning. The method was a two-part survey sent to 574 professionals. Part 1 presented respondents with nine learning element Likert scale, and part 2 of the survey was an open-ended question, containing the request to describe representative topics, items, and questions the respondent might use to evaluate student learning from a simulation. Responses were received from 89 individuals. The results show great variety in what simulation users expect students to learn. In addition simulation users were much more philosophical than detailed in their responses to the open-ended question.

Downloads

Published

2014-03-06