Multiple Industries in Computerized Gaming-Simulations

Authors

  • Precha Thavikulwat

Abstract

A scale-invariant model for incorporating multiple industries into computerized business gaming-simulations such as to match the U.S. Standard Industrial Classification system, while also allowing the instructor to redefine the industries, is presented. Intended to capture the functional character of industries, the model allows for (a) quantitative differences in rates of productivity, of deterioration, of depreciation, and of utilization; (b) qualitative differences in resource requirements; and (c) industrial interdependence. The model should be most suitable for business gaming-simulations designed to cover strategic business issues. Experience with such gaming-simulations may help clarify concepts in business policy and strategy, illuminate the method of competitive analysis, and suggest even better analytical methods.

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Published

1993-03-09