Simulation Gaming as a Means of Researching Substantive Issues: Another Look

Authors

  • James W. Gentry
  • Thomas F. Tice
  • Charles J. Robertson
  • Martha J. Gentry

Abstract

Simulation games can serve as research environments as well as for training purposes. This paper discusses the advantages and disadvantages of using simulation games to investigate substantive issues. A less-than-totally-successful example is used to illustrate the points made.

Downloads

Published

1984-03-13