A Study on Collectivism and Group Decision-Making: An International Comparison of Japan, China, and Russia Using a Gaming Simulation

Mitsuru Morita, Chiaki Iwai, Masahiro Horiuchi, Masatsugu Oshima, Yu Zhuchao, Bo Xu

Abstract


International comparative research was conducted on the degree of collectivism and the methods of group decision-making in Japanese, Chinese, and Russian firms, using a gaming simulation we developed called MBABEST21. As a result of our quantitative and qualitative analyses, it was found that: the degree of collectivism obeyed the inequality China>Russia>Japan; teams whose members rated each other highly for fulfilling their respective roles in the gaming exhibited good game results; and group decision-making is not stressed in Russian firms, but is stressed to an extreme degree in Chinese companies.

Full Text:

PDF

Refbacks

  • There are currently no refbacks.


Copyright (c) 2017 Developments in Business Simulation and Experiential Learning

Creative Commons License
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.