The Relationship between Group Size and the Learning Curve Effect in a Gaming Environment

Kenneth E. Newgren, Ralph M. Stair, Ralph R. Kuehn

Abstract


Using a simulation game in an MBA Policy class, the time dimension of the decision-making process was compared between groups of one and three members. The smaller groups, or individuals, were found to be more efficient as measured by the learning curve developed from their time/decision during the game.

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