The Dynamic Aspects of Interactive Gaming Puts the Realism into Gaming

Authors

  • Newell E. Chiesl

Abstract

Instructors in the academic disciplines of Commerce, Economics and Business Administration have attempted for many years to bring realistic business episodes into the University classroom. One of the first successful attempts was at The Harvard Business School in 1909, by Doc" Copeland with the most widely used methods to teach business courses, The Case Method. (4). Computer simulation and gaming is considered the next major advance of bringing realism into the classroom. This method has many known advantages, but business games have often frustrated the game administrator with their specific amount of required decisions needed to be punched without errors each fixed time period. (3).

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Published

1979-03-13