A Practical Design for Experiential Learning Exercises: Roles, Technical Equipment and Alternative Debriefing Formats
Abstract
The design of an experiential exercise is comprised of three key characters: the instructor, the facilitator and the learner, whose interactions affect the learner. This interaction takes place within the dimensions of a facility having a variety of technical advantages, such as videotape recording and other equipment, or simply in a classroom. The exercise, itself, is not complete without the added dimension of a debrief which may be in any of several alternative formats, ranging from the instructor talking with the learner to the sophisticated use of video equipment.Downloads
Published
1979-03-13
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Section
Articles