Some Thoughts on a "Theory" of the Use of Games and Experiential Exercises

Authors

  • Alvin C. Burns
  • James W. Gentry

Abstract

In our brief experience as participants, designers, administrators, and observers of business games and experiential exercises, we have encountered a mind-boggling variety of innovative approaches. This is somewhat disconcerting since we harbor strong predilections for categorizing new information into well-defined and mutually exclusive cognitive slots. We hope that this trait is universal, otherwise this paper is of doubtful value. Thus, the purpose of this paper is to present some of our views and reflections on the use and misuse of games and experiential exercises.

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Published

1977-03-13