Identifying Potential Game Participants

George A. Johnson, Laird Landon


This paper describes some exploratory research relating personality to student reaction to a computerized management game. The basic premise underlying this research is that students react differently to different types of educational techniques. Anyone who has administered a management game has undoubtedly experienced this phenomena in that they have probably seen a wide spectrum of student response to the game. The purpose of this study is to explore the possibility that, that response can be predicted with personality measures. If it can be predicted, the administrator would have a helpful tool for the control of the educational experience. A variety of strategies becomes available such as controlling the structure of groups or eliminating undesirable players.

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