Construction Giant - A Multi-Purpose Business Game for Education and Training in the Construction Industry

Christian Karl

Abstract


This paper will give a general overview of the design and the implementation of a multi-purpose business game, with special reference to the training of civil engineers. This experiential learning concept is intend to inspire other teaching areas and is described as general as possible to enable the transferability to other domains. In addition, this paper should trigger a lively discussion on the design of modular-oriented business games which will enable the facilitator to address a variety of learning outcomes / addressees with only one business game.


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