An Entrepeneur

Authors

  • Arata Ichikawa

Abstract

You could play a 20-minute demonstration of this simple but realistic classroom game for undergraduate freshmen who just start to study business, management, finance, and accounting. The students are supposed to have no previous knowledge about business.

This game seems to be a kind of a stock market game, but the purpose of this experiential learning is for freshmen to be able to understand the growing process of the development of small and young businesses, with possibly some of them going bankrupt. An actual Japanese stock exchange called

Downloads

Published

2022-08-09