An Experiment on Group Decision-Making Using a Business Game —An International Comparison of MBA Students in Japan; China; and Russia

Mitsuru Morita, Masahiro Horiuchi, Chiaki Iwai, Masatsugu Oshima, Zuchao Yu

Abstract


The purpose of this research was to conduct an experiment on MBA students in Japan, China and Russia using a problem-solving business game, and thereby clarify differences between countries in group decision-making. The first half of this paper describes previous studies of group decision-making experiments using business games, and previous research on business games in Japan, China and Russia. The second half introduces and discusses a group decision-making experiment conducted using a business game called MBABEST21. This experiment revealed an interesting difference between decision-making in Japan and China.

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