DEVELOPMENT OF BASE SUPPLY CHAIN COLLABORATION GAME BY USING TANGIBLE BLOCKS

Authors

  • Ryoju HAMADA Thammasat University
  • Tomomi Kaneko Hokkaido University of Science, Junior College
  • Masahiro Hiji Tohoku University

Keywords:

Supply Chain Collabolation, business game, BASE

Abstract

To Teach Supply Chain Collaboration effectively, we developed the BASE-SCC business game in 2012. Throughout the experience, we aimed to have more options especially on the supply-side. To attach a new rule makes a game complex. Therefore, we designed this new business game by utilizing tangible blocks on the same topic, but from the opposite stand point of SCC and named it

References

Hamada, R., Hiji, M., & Kaneko, T. (2013). Development of Management Game in BASE project in Tohoku University. Proceedings of JASAG National Conference May 2013, 15-18. (In Japanese)

Kaneko, T., Hamada, R., & Hiji M. (2016a). Fundamental Research of Knowledge Creation using BASE Business Games. IEEJ Transactions on Electronics, Information and Systems, Vol. 126, No. 12, pp.1721-1725.

Hamada, R., Hiji, M., & Kaneko, T. (2014). Development of Software Engineering Business Board Game. Developments in Business Simulation and Experiential Learning, Vol. 41, pp.292-299.

Kaneko, T., Hamada, R., & Hiji M. (2016b). Development of BASE Supply Chain Collaboration Game. Developments in Business Simulation and Experiential Learning, Vol. 43, pp. 8-16.

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Published

2018-03-12