Building a Serious VR Game for Soft-Skill Learning

Authors

  • Marcin Wardaszko
  • Michal Jakubowski
  • Anna Winniczuk
  • B?azej Podgorski
  • Ma?gorzata Cwil

Abstract

The presented game design article aims at analyzing and reporting the main features of the simulation VR game CICERO. CICERO is a serious game designed for the porpoise of teaching and learning public speaking skills in a VR environment. The game supports two modes of play practice mode and challenge mode. In the practice mode the players have to recreate the existing presentation, and in the challenge mode they can use their presentation in the game and analyze their behavior and presentation skills.

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Published

2019-03-17

Issue

Section

Innovations and Future Directions in Education