A Systematic Mapping of Gamification in Higher Education
Abstract
A systematic mapping was performed on gamification in higher education to understand its main benefits, the most investigated gamification techniques and the main characteristics of a gamification design needed to apply in a course. Gamification is a practice adopted to encourage motivation and commitment of individuals involved in a specific activity. The results indicated that gamification designs in high education have positive effect on motivation, engagement and leaning. Gamification provide regular feedback to students and foster student’s interest, attention, attendance and interaction in classroom. The most used game elements in the selected articles were points, achievements and leaderboards, followed by levels, rewards, feedback and challenges. The effectiveness of a gamification design has been often evaluated through students’ results, activities and/or perceptions.
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Copyright (c) 2021 Leandro Ouriques, Diego Castro, Diogo Olieveira, Jessica Seibert, Geraldo Xexeo, Eduardo Mangeli
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.