The Gamification Of Education


  • Craig Miller


The concept of gamification was first introduced in the literature in 2008 has increasingly been a topic for published books, blogs, and numerous articles in journals and other media outlets. Drawing on the author’s personal experience and published research this paper is intended to establish a definition of gamification that can be generally accepted, explain the popularity of the concept in terms of those elements that support effective learning, and make a case that those of us that have been involved with simulation are long time gamifiers.