The Programming Game: An Exploratory Collaboration between Business Simulation and Instructional Design

Celina Byers, Hugh M. Cannon

Abstract


This paper describes a live-case project designed to teach instructional design students how to develop business simulation games. The paper addresses three themes in the ABSEL literature: principles of game design, an application of general principles to a specific problem (teaching game design), and an introspective comment on the kinds of collaboration ABSEL scholars might seek (between business management educators and instructional technologists) in an effort to increase the professional quality of their work.

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