Are Business Games Really Delivering What Students are led to Believe??

Authors

  • Richard Teach
  • Robert G. Schwartz

Abstract

This paper reviews the role of expected learning by students who participate in computerized business simulations. This paper suggests methodology that could be used to evaluate simulations as students play them, not by the authors’ of the games. It used the game CAPSTONE and the specific findings should not be generalized to other games. The research found several points that seemed to raise learning expectation too high. Two learning points were found that underestimated the learning that took place. A simple but important finding was that the expectations of learning, are strongly related to the amount of learning that takes place.

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Published

2014-02-24