A Seminal Inventory of Basic Research Using Business Simulation Games


  • John R. Dickinson
  • James W. Gentry
  • Alvin C. Burns


The vast bulk of research in simulation gaming focuses on either the design of games or their use in education and training. Considerable basic research, though, makes use of games as a research environment. This paper provides a seminal inventory of the use of games for basic research in business. This inventory is anticipated to evolve into a more exhaustive data base and also to lead to more meaningful categorizations and characterizations of the inventory. Now and in the future this inventory may encourage researchers to make use of the real and numerous advantages of simulation games as a research platform.