Congruence II: A Strategic Business Board Game

Authors

  • Robert G. Schwartz
  • Richard D. Teach

Abstract

At the 1999 annual ISAGA meeting the authors introduced the original CongruenceTM game. "Its purpose was to demonstrate the importance of congruence among team members, strategies and resources for entrepreneurial firms." The purpose of Congruence IITM: A Strategic Business Board Game, is to teach the strategic importance of congruence in strategy, quality and finance through the firms' life cycle. Participants make strategic decisions at different stages of the product life cycle (one board for each stage of the life cycle). As participants compete only with themselves and play against the possible, the game is designed for one or many players, or teams. Participants will learn the importance of continuous strategic decision making that serves to build a "better team" and a "better firm."

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Published

2014-03-04