Review of Learning Research in Business Gaming
Abstract
The purpose of this review of learning research in business gaming is to clarify some of the existing incongruencies that exist in the literature. Rather than dealing with very dissimilar learning research studies, this writer has chosen to examine what he considers to be a main-stream of research thrust in business simulation games. Only articles which utilize definite criteria for the measurement of learning and professionally acceptable research techniques are included in the study. This necessarily eliminates articles dealing with such things as the evaluation of performance, attitudes, morale, organizational behavior, and other similar studies which may be of great interest in certain cases.Downloads
Published
1976-03-13
Issue
Section
Articles