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Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference
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Vol. 2 (1975): Simulation Games and Experiential Learning in Action
Vol. 2 (1975): Simulation Games and Experiential Learning in Action
Published:
1975-03-19
ABSEL Research - From Adolescence to Adulthood
Bernard Keys
PDF
Framing the Future of Business Simulation and Experiential Learning
Stanley C. Vance
PDF
Inventory Simulation - A Time-Sharing Television Output Simulation
J. Ronald Frazer
PDF
OMSIM: An Operations Management Game
George A. Johnson, Thomas E. Hendrick
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An Experiential-Cognitive Methodology in the First Course in Management: Some Preliminary Results
J. Duane Hoover, Carlton J. Whitehead
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Experiential Training Methodology, Traditional Training Methodology and Perceived Opportunity to Satisfy Human Needs
Samuel C. Certo
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Workshop: Hardware, Software, and People Problems in Installing Business Games Operational Problems and Solutions of Business Gaming: A Primer
David J. Fritzsche
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One Experience with the V.K. Gadget Company An Introduction to Managerial Accounting
Robert J. Lord
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A Conversational Marketing Mix Exercise
Murphy A. Sewall, Stanley Arbeit
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The Use of Program Bayes in the Teaching of Sample Size Determination in Survey Research
James W. Gentry, Alvin C. Burns, Edward T. Reutzel
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Experiential Study of Performance in a Basic Management Course
Daniel C. Brenenstuhl
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Using Student Opinions in Evaluating Results with a Business Game
Ralph M. Roberts, Steven E. Field
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Some Impacts of Varying Amounts of Information on Frustration and Attitudes in a Finance Game
William D. Biggs
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Player Performance under Differing Player Configurations in The Investment Game: Some Preliminary Observations
Carl C. Nielsen
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Integrating Across Functional Areas with a Computer-Assisted Case
Daniel W. DeHayes., William C. Perkins
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Using Computer Assisted Cases for Marketing Research Instruction
David B. MacKay
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ACQUIRES - Accounting Quick Information Retrieval System
Kenneth A. Smith
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A Simulation Approach to Data Processing Controls
James A. Heintz, John H. Myers
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Motivating Simulation Game Performance and Satisfaction with Group Performance-Contingent Consequences
Richard M. Hodgetts, Robert Kreitner
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The Educational Impact of Supplementary Personal Interaction in Computerized Business Games
Vance A. Etnyre, E. M. Wolf, Jr.
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The Minnesota Manpower Management Simulation Game
George T. Milkovich, Thomas A. Mahoney
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Raise II, A Personnel Simulation
James W. Schreier
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Management in a Test Tube: A Small Group Laboratory Simulation
H. S. Napier
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A Methodology for Measuring Decision-Making in a Business Game
Roger Calantone
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Are You Kidding? Let Students Conduct a Simulation Of A Firm? Or a Case Study of a Capital Investment Simulation
Ralph N. Stair, Jr., Kenneth D. Ramsing
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Combining Experiential and Clinical Methodologies in a Small Business Management Program
Gareth S. Gardiner
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Results of Using Gaming to Teach Ethics and Social Responsibility
Jerald R. Smith
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Business and Society: An In-Basket Simulation the Need and Development of an Integrative Experience for Business Students
Steven E. Goodman
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Crisis versus Non-Crisis Simulation Gaming
Sam Barone, Jack R. Dauner, Jonathon S. Rakich
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WARM-UP COMPANY- A Business Simulation
Cedric V. Fricke
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Business Simulations: Competition or Learning
Leo G. Parrish
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A Computerized Management Training System for Franchised Dealers
Warren A. DeBord, Thomas E. Ness, Henry H. Towery
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Mode I Stores, Inc.: Computer Supported Cases on the Marketing Research and Problem Solving Process
Stanton G. Cort, Luis V. Dominguez
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Experiential Learning in Statistics through the Computer
Walter A. Smith
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The COMPUSTAT Analysis System
Carl E. Ferguson
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Research on Experiential Learning: Enhancing the Process
Douglas E. Wolfe, Eugene T. Byrne
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A Comparison of Lecture-Case Study and Lecture-Computer Simulation Teaching Methodologies in Teaching Minority Students Basic Marketing
Louis C. Mancuso
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Student Evaluation of and Reaction to a Marketing Simulation Game Under Varying Circumstances
A. J. Faria, R. O. Nulsen
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The Validity and Usefulness of Packaged Models in Game Play
Sandra F. Beldt
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The Effectiveness of Experiential Methods in Training and Education: A Review
Louis Fry, Aryeh Kidron, Chester Schriesheim
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Guidelines for the Future Development of Business Games
Kenneth R. Goosen
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The Future Potential of Structured Learning Exercises
Robert H. Dougherty
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An Exconginative Excursus Into The Excitatory and Exhilarative Effects of an Exeat for Experiential Education Emanating from Extroverted Executives or Turning Them on to Management by Turning out to Managers with Video Tape Recorders
Morton Cotlaw
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