Students' View on the Use of Business Gaming In Hong Kong - An Update
AbstractThis paper describes the results of a survey of 368 final-year degree students in Hong Kong concerning their views toward using Thavikulwat's "GEO – A Computer-Assisted Business Gaming Simulation". The focus is on students' perception of the usefulness of using computer simulation as a learning tool in a strategic management course. This article updates the earlier study of 93 final-year students in Hong Kong. The findings from this study confirm the favorable attitude of Hong Kong Students towards the use of business gaming as a teaching tool.
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