Bringing Fun into Learning Using Group Games and Projects
Abstract
The COVID era forced education out of the physical classroom and into the online environment. The loss of face-to-face interaction, especially in a group environment, eliminated learning processes that were based on human socialization. Learning from a computer screen did become an efficient way to expand the physical space of learning out of the classroom and into one’s private/public space in the home office, living room, game room, or wherever a student might join the online meeting. Online group games and project to some degree continued, but the organic community was in many ways lost.
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Published
2023-03-15
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Section
Experiential
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This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.