Bringing Fun into Learning Using Group Games and Projects


  • Cheryl Tokke


The COVID era forced education out of the physical classroom and into the online environment. The loss of face-to-face interaction, especially in a group environment, eliminated learning processes that were based on human socialization. Learning from a computer screen did become an efficient way to expand the physical space of learning out of the classroom and into one’s private/public space in the home office, living room, game room, or wherever a student might join the online meeting. Online group games and project to some degree continued, but the organic community was in many ways lost.