Class Size and Game Design
AbstractThis paper reviews five games that have been used in small classes (30 or fewer students) and in large classes (more than 50 students). The types of games and the characteristics of their use in different size classes provide insight for game developers. Analysis suggests that larger class size seems to increase the difficulty of managing games at a non-linear rate. Developers of games designed for large classes must spend extra effort to design control processes that will facilitate management of the game or simulation.
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