The Use of Computer-Assisted, Interactive Role-Play Simulation in Hong Kong
AbstractThis paper reports feedback from both undergraduate and postgraduate students’ participation in Fish Bank, Ltd., a computerassisted, interactive role-playing simulation in which teams are to manage a fishing company to compete in the fishing industry. The survey focused on how students viewed computerassisted, interactive role-playing simulation as a learning tool for them and how they perceived that this type of role-playing simulation can actually help them understand the subject matter more in depth. Overall results are highly favorable at postgraduate level and favorable at undergraduate level respectively.
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