Simulation Gaming as a Means of Researching Substantive Issues: Another Look

Autores/as

  • James W. Gentry
  • Thomas F. Tice
  • Charles J. Robertson
  • Martha J. Gentry

Resumen

Simulation games can serve as research environments as well as for training purposes. This paper discusses the advantages and disadvantages of using simulation games to investigate substantive issues. A less-than-totally-successful example is used to illustrate the points made.

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Publicado

1984-03-13