Designing and Using Games to Teach Business Skills to Children
Palabras clave:
Gaming, childhood education, curriculum innovation, entrepreneurship, pedagogy, business educationResumen
In this paper, we describe the value of fostering business skills in children and draw focus to how games and simulations can be used for that purpose. The author and his colleagues designed the game described herein and tested it in 2019 (over a 1-month period) with more than 60 children aged 9-12 in North America. We also conducted a survey at baseline and following the use of the game to understand whether children in the sample intended to become entrepreneurs and whether and how this intent changed after a month of business education tailored to their learning needs.Descargas
Publicado
2020-03-18
Número
Sección
Simulation
Licencia
Derechos de autor 2020 Georgi Tsvetanov
Esta obra está bajo una licencia internacional Creative Commons Atribución-SinDerivadas 4.0.